RequiredType ============ Used on game objects or components. When used on a game object, it checks if the game object has a component of the required type. When used on a component, it checks if the game object it is attached to has a component of the required type. .. note:: If you want to use it on fields that are nested inside serialized structs or classes you need to use the :ref:`label-allow-nesting` attribute. :: public class NaughtyComponent : MonoBehaviour { [RequiredType(typeof(Rigidbody))] public GameObject gameObjectMustHaveRigidbody; [RequiredType(typeof(Rigidbody))] public Transform transformMustHaveRigidbody; [RequiredType(typeof(IRequiredTypeTestInterface))] public GameObject gameObjectMustHaveInterface; [RequiredType(typeof(RequiredTypeTestTestObject))] public GameObject gameObjectMustHaveComponent; [RequiredType(showInfoMessageWhenEmpty: false, typeof(IRequiredTypeTestInterface))] public GameObject shouldNotShowInfoMessageWhenEmpty; [RequiredType(typeof(IRequiredTypeTestInterface), typeof(IRequiredTypeTestInterface2))] public GameObject gameObjectMustHaveMultipleType; [RequiredType(typeof(RequiredTypeTestTestObject))] public RequiredTypeTest componentMustHaveAnotherComponent; } .. image:: ../../images/RequiredType_Inspector.png